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Flatspace (currently 2594 views) |
| Damon |
| Posted on: 6 January 2004, 7:55am |
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Flatspace which only heard of today in the space sim news group is a 2d space trader simulator along the lines of Escape Velocity Nova and has a very simlar flight engine which is simple, but effective. The thing about this title that grabbed my attention is that it was developed by indy developers and in my short session of playing it, struck me as a lot more fun than many other more higher budget professional efforts I've seen recently.
This I think is in part due to the way the game industry operates nowadays. Game developers have to toe the line with a shrinking number of very large publishing companies and have much less creative freedom than was the case a few years ago. Due to the growing cost of delivering cutting edge graphics, the average budget for a commercial quality game is around $2m, therefore publishers who put up the initial development costs (and so take all the initial risk) prefer to fund games which imitate past titles that have been successful, rather than risky new ideas with no proven track record.
This is unfortunate as a once exciting and creative industry has become stifled with a lot of new titles simply variants of old tired themes.
But the developers of flatspace have gone the way of marketing their game exclusively over the internet and it seems a lot of frustrated indy developers are going this way.
The game, although soft sci-fi mush is fun and addictive and also considerably polished and professional and to me is an excellent example of achieving good results on a low budget. I especially liked the intro which I thought was simple, but effective.
The game is available from their web site, but is a 16 MB download, so rather large for those on dialup. You also need DirectX 9 to run it which might not install on older versions of Windows and is also a considerable download.
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Damon Court Sidereal Entertainment http://www.freehauler.com Development Blog damon.court@freehauler.com
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| Alan |
| Posted on: 7 January 2004, 1:06am |
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Dev Team Conultant
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Damon I agree with you how games are all the same now, I browse through the game mazines and all the sci fi games seem so derivative and boring, nothing really new; it is just that each one tries to outdo the others in terms of flashiness of graphics
When we have our Space Sim game ready, maybe we could exchange links or something with these Flatspace people. So more support for more indie games everywhere!
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"Po knows best" - Origin unknown, probably First Federation period | Last modified 7 January 2004, 1:08am by Alan |
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| Damon |
| Posted on: 7 January 2004, 6:03am |
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| Yeah I was thinking of emailing them would probably be helpful to get in touch with some indie developers who are making similar sort of games. |
Damon Court Sidereal Entertainment http://www.freehauler.com Development Blog damon.court@freehauler.com
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| Goldor |
| Posted on: 21 August 2004, 5:37am |
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Quoted from Damon, posted 7 January 2004, 6:03am at hereYeah I was thinking of emailing them would probably be helpful to get in touch with some indie developers who are making similar sort of games. |
Have you gotten intouch with anyone yet? |
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| orbitborn |
| Posted on: 21 August 2004, 8:21am |
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 People of Earth, Let's get a taco.
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anybody playing Doom3? 
I'm pretty sick-to-death of FPSes and have played most of them. I've been completely uninterested in playing most of the space games that have come out because they'd just be disappointments in most cases. (Notable exceptions, MOO3 and the Homeworld games). I've wanted to build a space combat sim for almost as long as I've had a computer. Stumbling across this group filled me with hope.
and no, I'm not playing Doom3 nor am I planning on it, despite the glowing reviews and freakishly large poly count. |
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| Goldor |
| Posted on: 21 August 2004, 9:50am |
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| orbitborn |
| Posted on: 21 August 2004, 2:03pm |
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 People of Earth, Let's get a taco.
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The Homeworld games were really good. Different concept from the usual RTS Command & Conquer types of games. Probably closer to MechCommander (another favourite of mine) in terms of tactics but still totally different. I got into MOO late and have only played 3. Unfortunately, some of it was a bit dodgy and the patches never really fixed the gameplay which in some areas appeared totally random.
A Pentium3? My god, man. We've got to get you a new chip, stat!  |
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| Goldor |
| Posted on: 21 August 2004, 2:25pm |
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| Damon |
| Posted on: 21 August 2004, 11:11pm |
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Quoted Text Have you gotten intouch with anyone yet? |
Actually I haven't, I was going to, but didn't get around to it!
Quoted Text anybody playing Doom3? |
I must confess Doom3 is one game that was on my must-have list, as I grew up playing the originals. So far it's been pretty fun from the nostalgic point of view, a lot of the game-play, level design and game content is similar to the original titles and of course the graphics is phenomenal!. But at the end of the day it's just a FPS and delivers nothing new in terms of gameplay.
Of course we are trying to do the opposite here, we can't compete with the top games companies in the graphics technology department by any means, so we have to make up for it by pushing for creative and innovative gameplay, which actually gives us an edge over a lot of the major companies as few publishing companies are willing to risk anything which shys too far away from the mainstream.
Quoted Text I'm pretty sick-to-death of FPSes and have played most of them. I've been completely uninterested in playing most of the space games that have come out because they'd just be disappointments in most cases. (Notable exceptions, MOO3 and the Homeworld games). |
Yes I was a bit dissapointed in Freelancer for a number of reasons which is partly what inspired me to start this project.
Quoted Text I've wanted to build a space combat sim for almost as long as I've had a computer. Stumbling across this group filled me with hope. |
Have you checked out Starshatter? It's another indy project made by a single developer.
Space combat will not be the main emphasis of freehauler, however if we can come up with a decent combat engine then all the better. Perhaps you have a few ideas on this as it's not my best area?
Quoted Text Not playing it beacuse my computer is a simple pent III |
Doom runs pretty well on the low-end graphics cards, surprisingly so, but you'd want at least a 64MB graphics card and a decent amount of RAM however.
Quoted Text Freelancer was a big let down to begin with then with some of the mods that have come out it is pretty good I like the no story mod (Makes it like it was suposed to be... |
Yeah, but the universe is pretty bland without the storyline, which was one of the dissapointments for me.
Moo2 was fun! I played when it came out, but I think it's taken up too much of my life already to want to play it now 
I enjoyed Homeworld too, it was a great game and good fun, but it's just a RTS game in space at the end of the day. |
Damon Court Sidereal Entertainment http://www.freehauler.com Development Blog damon.court@freehauler.com
 | Last modified 21 August 2004, 11:13pm by Damon |
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| Artinum |
| Posted on: 4 September 2005, 12:51pm |
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Guest User
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Quoted from Goldor, posted 21 August 2004, 9:50am at here... Freelancer was a big let down to begin with then with some of the mods that have come out it is pretty good I like the no story mod (Makes it like it was suposed to be... No story what so ever!) And a few equipment mods which allow you to put diffrent equipent on diffrent parts of the ships.. SO you could have 2-3 thrusters or extra guns and such  . ... |
This sounds to me rather similar to Space Empires 3, in which a ship was just an empty hull and you could design it with whatever weapons and equipment you desired.
Flatspace is a cool game - and Flatspace II, currently still under development, is nearing completion...
Artinum. |
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| Darkblue |
| Posted on: 19 August 2007, 10:03am |
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Quoted from Damon, posted 6 January 2004, 7:55am at hereFlatspace which only heard of today in the space sim news group is a 2d space trader simulator along the lines of Escape Velocity Nova and has a very simlar flight engine which is simple, but effective. The thing about this title that grabbed my attention is that it was developed by indy developers and in my short session of playing it, struck me as a lot more fun than many other more higher budget professional efforts I've seen recently. This I think is in part due to the way the game industry operates nowadays. Game developers have to toe the line with a shrinking number of very large publishing companies and have much less creative freedom than was the case a few years ago. Due to the growing cost of delivering cutting edge graphics, the average budget for a commercial quality game is around $2m, therefore publishers who put up the initial development costs (and so take all the initial risk) prefer to fund games which imitate past titles that have been successful, rather than risky new ideas with no proven track record. This is unfortunate as a once exciting and creative industry has become stifled with a lot of new titles simply variants of old tired themes. But the developers of flatspace have gone the way of marketing their game exclusively over the internet and it seems a lot of frustrated indy developers are going this way. The game, although soft sci-fi mush is fun and addictive and also considerably polished and professional and to me is an excellent example of achieving good results on a low budget. I especially liked the intro which I thought was simple, but effective. The game is available from their web site, but is a 16 MB download, so rather large for those on dialup. You also need DirectX 9 to run it which might not install on older versions of Windows and is also a considerable download. |
I have to agree with much of that - things have not improved have they - and its 3 years since the quoted post was made...
Out of interest, what do you see as the future for pc gaming right now? |
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| Damon |
| Posted on: 23 August 2007, 11:38pm |
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Posts: 1130 Posts Per Day: 0.45 |
Hi Darkblue
I don't think PC games are going away. There are a lot of PC users out there, so there'll always be a market, but the major companies, Sony, Nintendo, Microsoft, etc are pushing things towards their consoles which they have a large vested interest in. I guess the market share of the mainstream PC game industry will be competing with consolses and the major companies placing more emphasis on their own game stations so there will probably be some significant contraction there - I don't know figures, but I'm guessing there probably has been already over the last 5 or so years. I think there will always be a good opportunity for indie developers to sell in specialist niche genres on the PC. But the days of PC games being the dominant platform are gone. Just my personal take of course. |
Damon Court Sidereal Entertainment http://www.freehauler.com Development Blog damon.court@freehauler.com
 | Last modified 23 August 2007, 11:40pm by Damon |
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