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Posted by: FafhredDate Posted: 30 May 2009, 9:11am
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I had been following it for a long time, mostly checking the website news now and then. The latest news there are now over a year old. |
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Posted by: DamonDate Posted: 23 August 2007, 11:38pm
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Hi Darkblue I don't think PC games are going away. There are a lot of PC users out there, so there'll always be a market, but the major companies, Sony, Nintendo, Microsoft, etc are pushing things towards their consoles which they have a large vested interest in. I guess the market share of the mainstream PC game industry will be competing with consolses and the major companies placing more emphasis on their own game stations so there will probably be some significant contraction there - I don't know figures, but I'm guessing there probably has been already over the last 5 or so years. I think there will always be a good opportunity for indie developers to sell in specialist niche genres on the PC. But the days of PC games being the dominant platform are gone. Just my personal take of course. ... |
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Posted by: DarkblueDate Posted: 19 August 2007, 10:03am
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Quoted from Damon, posted 6 January 2004, 7:55am at hereFlatspace which only heard of today in the space sim news group is a 2d space trader simulator along the lines of Escape Velocity Nova and has a very simlar flight engine which is simple, but effective. The thing about this title that grabbed my attention is that it was developed by indy developers and in my short session of playing it, struck me as a lot more fun than many other more higher budget professional efforts I've seen recently. This I think is in part due to the way the game industry operates nowadays. Game developers have to toe the line with a shrinking number of very large publishing companies and have much less creative freedom than was the case a few years ago. Due to the growing cost of delivering cutting edge graphics, | ... |
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Posted by: SerfuzzDate Posted: 15 August 2007, 5:19pm
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THIS TOPIC IS A GOOGLEWHACK! http://www.google.ca/search?hl=en&q=kalahari+yottahertz ; only result links to the printable version of this thread. See http://www.googlewhack.com/ for more information. |
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Posted by: DamonDate Posted: 16 July 2007, 8:04pm
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With the contract over, (at least until I have to go back and support the damn thing), I can focus on the game with a clear mind. The talk with my friend in the local business community was brief, but it went well. He reiterated my feelings that quite clearly, I cannot approach potential investors until I have a working demo. I am still not sure about asking for money yet. My feelings are that I'd be more comfortable if I'd actually had the experience of releasing a game or two before up-sizing, but FH is a large and complex concept so it's tricky! Then.. Good progress has been made on the Sunday sessions and know exactly where I'm heading. It shouldn't be long until it comes to fruition! Anyway, the guy was positive and encouraging and interested! Said he'd definitely offer to help out once a demo has been crafted. Also said he knows a guy with $20 million who'd jump at my project if he was convinced it was a good thing! < ... |
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Posted by: DamonDate Posted: 13 July 2007, 3:12am
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..so I finally finished the contract yesterday. Was definitely very much longer than I had hoped for. Just goes to show how easy it is to underestimate software! Sheesh!! 3 months of pain and frustration and 3 months out of the development schedule. Ouch! On the positive side there's now a little money in the coffers Am going to have a talk to a guy in the local business community and a good friend about the project and our game company. So yeah, am looking to explore some networking options in the business community. If nothing else comes of it at least some people (maybe even rich people) will know of our existence. Perhaps I can even get a little seed funding so I don't have to take 3 months out just to put food on the table! Bah!! Have been preparing a Power Point presentation today.. It's kinda rough, but the guy I'm seeing tomorrow is a long time friend and an open-minded thinker so I think it will be alright. ... |
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Posted by: Deus Ex MasterDate Posted: 18 March 2007, 5:05am
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I was woundering if i could do work experience at freehauler, as i want to get into the game industrie. Also where are you located in Tasmania as i live south of Hobart. cheers thomas |
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Posted by: DamonDate Posted: 25 December 2006, 5:55am
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Hello everyone! This is the development project report for December 24th, 2006. Long time no see! A lot has happened in regards to the project since my last project report in these forums. I want to stress, that though it probably doesn’t seem it, the project IS still alive!!! Earlier in year I temporarily put aside work on Freehauler to deal with other issues going on in my life. But I’ve been back at work since about around October (ish), concentrating on ‘remodelling’ Freehauler’s design document to incorporate the new turn-based strategy style of game-play. I must say, the new design, has the few people who have witnessed it very excited indeed!! I can say with absolute confidence that the new design will not detract that much from the original design. In fact the reduced complexity in the space model will make it possible to focus more on the open-ended features such as NPC and player trading dynamics which I al ... |
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Posted by: DamonDate Posted: 21 August 2006, 12:02am
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Quoted Text Which brings up the following point: this game needs a team working on it, not just a single person with once in a while some help from a few others. | Bingo! But actually this was my original strategy. The trouble is, building a good team is fraught with issues. Perhaps the biggest issue is finding the right people as I have mentioned many times before. The next big problem is that games, by default take a long time to make - typically years. Then once you've formed your team, you've got to somehow keep the top team members interested and motivated long enough to do some productive work. This is especially tough when you cannot pay them. Sure I could advertise on game sites to find the right people, but without a very specific plan for bringing new people on board you waste a lot of time and energy. So yeah you're right a team is needed to finish a project of the size and scope of FH, but perhaps i ... |
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Posted by: ElectroshokkerDate Posted: 15 August 2006, 2:44pm
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Quoted from Damon, posted 14 July 2006, 7:00am at hereHi Tom, thanks for dropping by! Sorry to take so long to reply, I’ve taken a break from Freehauler and it's been a while since I checked the forums. | It shows. Not much happening here.
Quoted from Damon, posted 14 July 2006, 7:00am at hereThanks for the hosting plan suggestion it is something on my to-do list when I find some time. | sure, no prob.
Quoted from Damon, posted 14 July 2006, 7:00am at herePerhaps now is a good time to summarise the current situation in terms of me and the project. As I stated above, I am taking a break. This is partly because I am now working full-time, because I am pre-occupied with other real life issues but mainly because I need some time away from Freehauler. Yes after many months the milestone 1 modules were finished (a partial victory). As to the future of Freehauler, the s | ... |
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